Grindset T.V.  [2024-2026]

DESCRIPTION
Grindset T.V. is the shit

Grindset T.V. is the shit
TECHNOLOGYUnreal Engine 5.7, Unreal PCG, Houdini, Blender


DEVELOPMENTBecause the experience is “on rails” we were able to design the world around a series of hero shots and build the world around these shots. This design methodology was very fruitful both because it made the experience very visually satisfying and because it provided a much-needed design constraint.

To create a world of this scale in such a short period of time, we iterated extremely rapidly from blockout to world creation. We leveraged as many procedural tools as we could: we used Houdini and Houdini Digital Assets for many of the buildings, while kitbashing others. We also used Unreal’s Procedural Content Generation (PCG) tools for things like roads and houses in the distance. 

MICHAEL OVERTON BROWN


Artist, technologist, and game designer. Software engineer in a past life. MFA in Interactive Media from USC's School of Cinematic Arts. Working with game engines and procedural tools to co-create with machines.

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2026 ♡